- This article is about the main protagonist of the game. For other uses, see Sissel (disambiguation).
|“||I'll save you again and again, however many times it takes...||”|
Sissel is mostly recognized by his spiky yellow hair that stands up. His hair bears a strong resemblance to the spirits of people who have only just died.
He wears a red suit with a black shirt, a white tie and shoes, and sunglasses.
It was eventually revealed that this was not his actual body, but that of his former owner Yomiel. Sissel, who had actually been Yomiel's cat, wrongly assumed that Yomiel's body was his own, as it was the only dead body visible at the time. His true form is a black cat with yellow eyes, three whiskers on each side of his face, and a red bandana tied around his neck.
Despite waking up as a "blank slate" at the beginning of the game with no memory of who he is, Sissel still exhibits a cool-headed, easy-going personality. His smooth-talking demeanor belies a snarky sense of humor, often teasing Lynne about her multiple deaths or Missile about his hospitality toward intruders.
While Sissel's top priority is to uncover the truth of his own identity, he is "not the type of guy" who would abandon people in need. He has a strong moral code and an innate sense of chivalry that allows him to save people's lives unconditionally. He tells Lynne, someone he saves multiple times, that he would never use her life as a "bargaining chip" in exchange for information that Sissel needs. As a result, he develops a lasting bond with many of the characters.
Initially, he sees a woman being held at gunpoint by an assassin, with the corpse of a man in red in between them, which Sissel deduces to be his own. While the woman is moments from being shot, he is met by a fellow ghost who inhabits a lamp, nicknaming himself as "Ray of light", who convinces Sissel to help her, saying that it will help him recover his memories. Ray teaches him how to use his "ghost tricks", which include the ability to manipulate objects as well as the ability to rewind time to four minutes before a person's death to reverse it. Additionally, Ray warns Sissel that his soul will disappear by dawn. He winds up saving the girl and killing the man, learning that the girl's name is Lynne. He learns that she is investigating something significant, and teams up with her, with Sissel trusting her due to her honesty. Throughout the game, Sissel saves several people, including a girl named Kamila who was tied up, a dog named Missile who was shot, and Lynne, who dies several times. Sissel eventually learns that Lynne was apparently the one who killed him.
After agreeing to help Lynne delay the execution of a man named Jowd, Sissel travels to a prison in order to somehow stop it. He eventually manages this by destroying the electric chair that was to be used for Jowd, though in the process, he learns that his own face had been painted by Jowd while in prison. Sissel then has to rescue Kamila, the daughter of Jowd, who was kidnapped to force the justice minister to not cancel the execution. While attempting to rescue her from her kidnapper, he learns that she had died at some point, and was saved by Missile who also died yet again. At this point, Sissel and Missile work together on several occasions to save people, with Missile able to swap objects of the same shape. Sissel discovers eventually that his corpse has been moving around, making Sissel question whether he is this person. He also discovers that this man was involved in the case 10 years ago, where he held Lynne hostage. While Jowd claims to be responsible for his death back then, he was actually hit by a meteor fragment from the Temsik meteorite, making him effectively immortal. Sissel, Missile, and Lynne go to a submarine housing the people who arranged the assassination of Lynne, among everyone else who was involved in the event of 10 years ago. The man who used Sissel's apparent body possessed the kidnapped Kamila and attempts to kill Lynne, but is unsuccessful. After realizing he had been betrayed and left behind in a sinking submarine, he helps Sissel and Missile rescue Lynne and Kamila, and reveals his name to be Yomiel.
Sissel, Missile, and Yomiel travel back to 10 years ago after realizing that since Yomiel's body was only truly dead when he lost the meteorite, they could still save him. Through various manipulations, the three of them work together to prevent the meteorite piece from entering Yomiel's body, though Yomiel is forced to possess his own unconscious body to rescue Lynne, injuring himself. At this point, Yomiel reveals to Sissel the latter's true identity - that he was actually a cat that was at both the event of 10 years ago and the event at the beginning of the night. Ten years ago, when Yomiel discovered the abilities given to him by the meteorite, he took care of Sissel, keeping him up until the events of the beginning of the game. Yomiel possessed Lynne and had her shoot his body, though Lynne fought against this possession and missed in the first shot. However, Sissel died as a result of this bullet, when Lynne accidentally shot Sissel through the suitcase that Yomiel was carrying him in. He also learns that Ray was actually Missile from an alternate timeline, where he went back 10 years into the past and waited until someone could help him save Lynne and Kamila. In the end, changing the past caused all of the events to become undone, with only the ones present at Yomiel's fate change - namely Yomiel (who have just finish serving jail time), Missile, Jowd, and Sissel (who becomes Jowd and Kamila's pet cat) - retaining their memories. Sissel also retains his abilities in the end, having received Yomiel's original fate of death, revival and immortality by Temsik meteorite.
- Possession: An ability that all known "Ghosts" have. Allows Ghosts to move around via cores. Range in which a ghost can move varies from ghost to ghost.
- Trick: Some objects are able to perform a trick after being possessed. The kind of trick that can be performed can be seen on the top screen.
- Dial: A special type of trick occurs on Telephones. Sissel is able to dial another telephone in order to teleport to that phone in an instant. During the 4 minutes before a death time, he isn't able to use it, unless it is being used at the moment.
- Trace: Sissel can possess a phone that is in use to Trace the route to the telephone on the other side. He is able to watch what happens on the other side during the call as well.
- Talk: Being a ghost, Sissel is able to talk to the other people who have died. All he has to do for this is to possess the inanimate body of this person. Occasionally, Sissel will also be able to talk to people this way after he saved them. This can only be done if the person's mind was conscious during the death.
- Rewind Time: Possibly Sissel's greatest power is to rewind time to 4 minutes before the death of a person. Like this, he is able to manipulate the objects in order to prevent the person from dying. Sissel can rewind time an infinite number of times in order to do so. Missile can also use this power.
Sissel appears briefly in Ultimate Marvel vs. Capcom 3, in Heroes and Heralds Mode, as a collectible card. He is also the base for one of Phoenix Wright's alternate colors.
Primary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 2]
Secondary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 1]
On the Japanese boxart for the game "Professor Layton vs. Phoenix Wright: Ace Attorney", a black cat with a red scarf like Sissel's can be seen between Phoenix Wright and Hershel Layton. This may be more than just a coincidence considering that Shu Takumi (Scenario design head) is the man behind both Ghost Trick: Phantom Detective and the Ace Attorney (Gyakuten Saiban) series.
- Sissel saved a total of nine lives in the game, just as a cat has nine lives.
- Lives he saved are: Lynne (5 times), Yomiel, Cabanela, Jowd, Pigeon man, Guardian of the Park, Missile, Detective Rindge and Justice Minister.
- After the fate change, Sissel retained his Ghost Tricks as well as the evident immortality Yomiel previously possessed, caused by his body constantly "cycling" through the four-minute period between his life and death. The shard of Temsik that pierced Jowd's leg went straight through it, still traveling forward with enough momentum to strike and kill Sissel (a wandering kitten at the time) effortlessly. Much like Yomiel, Sissel is now invincible, immortal, and a constant emitter of Temsik-radiation that allows people who die near him to develop the ability to use Ghost Tricks.
- Sissel's lack of ability to read is originally explained as a symptom of memory loss, but in actuality, literacy is something Sissel was never capable of, as he is a cat. Similarly, Sissel is unfamiliar with many objects, such as sweet potatos, how guns function, etc., something that "afflicts" Missile the dog as well, serving as an early indication of Sissel's true form.
- Sissel mentions at one point how, much like Lynne, he feels comfortable in small spaces, a possible nod to his true form as a cat.
- Various moments in the game involve Sissel chasing or taking advantage of rats in order to change or avert fates--to go with this, there is a moment where Sissel notices that the Justice Minister's wife, like himself, sees rats as a challenge. A similar scene occurs later in the story when Sissel gets distracted by the appearance of a rat inside a torpedo, and Lynne has to remind him that the rat isn't their true focus.
- Yet another hint towards Sissel's true identity is when a particularly depressive officer left in the Super's Office at the junkyard is noted by Sissel to look like "a drenched kitten out in the rain," a piece of commentary that suggests to Sissel that he is "starting to rub off on him."
- When the leaflet man from the park first sees Detective Lynne, he is struck with silence, to which Lynne suggests he is merely "mesmerized by [her] beauty!" When Sissel responds to this with his own silence, Lynne retorts that "the cat shouldn't be ALLOWED to get" Sissel's tongue, which is possibly another sly reference to Sissel's true form.
- When Sissel visits the mortuary during the prison blackout, a blinded cop says aloud that he wishes he could see in the dark, "like a cat." Sissel adds to this "like a ghost." Sissel just so happens to be both.
- Sissel's same death position from Chapter 1 can be seen in Chapter 18, the final chapter.
- The name "Sissel" may be a play on the term "Sissy Cat" which means "Weak" or "Coward."
- The name "Sissel" may also be a pun on the word "sizzle," referencing the flame-like form that his and all other souls take when in the Ghost World.
- Sissel's iconic hairstyle is also likely in reference to this flame motif.
- This also pairs well with Lynne's name: Sizzle + Lynne = Sizzling. The fiery motifs of both characters emphasize this.